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Old Sep 17, 2008, 10:24 AM // 10:24   #61
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I much prefer GW's method of tanking, though in 4-6 person parties it can be tough I imagine: warriors get out in front at some bottleneck and body block the enemy while laying into them. Most of the games that have a 'tank' role don't allow body blocking so there's not much else to do I imagine.

Guild Wars doesn't let monsters walk right through you to the guy behind you like some other games.
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Old Sep 17, 2008, 02:40 PM // 14:40   #62
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I remember when there was just prophecies and ele's were the primary source of damage. There wasn't a whole lot of options for a warrior to do majorly high dps and I thought it was fun to tank mobs.

With new skills and changes to mob reactions, over the years I've found it to be more fun to just beat the crap out of mobs.
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Old Sep 17, 2008, 11:57 PM // 23:57   #63
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Having the warrior the option to tank is always valid. Some of us like to be monster piñatas. Some don't. I don't.

But,skills like L2's "Agression" (that provoke mobs to attack the user) would be a great adition to a tanking PVE build. It could be a PVE only.

But I get really upset on games where heavy armor have no other choice but get spanked.

Last edited by agrios; Sep 18, 2008 at 12:04 AM // 00:04..
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Old Sep 18, 2008, 12:23 AM // 00:23   #64
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Basically this is just another I want GW to become WoW thread.

GTFO.
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Old Sep 18, 2008, 12:49 AM // 00:49   #65
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WTB "Taunt"

For 10-30 seconds all mobs wack only on you.

Such roles and skills really restrict player options and make the game a tad boring imo.Necessity for tanking is generally bad in terms of creating diverse game play in my experience.

I've played the MMO's where tanking and aggro/crowd control is used to a greater extent than in GW and personally I've usually hated the fact players are pigeon-holed into such roles.

On the flip-side it can often allow players to specialize and does create the feeling of true team contribution and defined purpose.City of Heroes was pretty cool for this and implemented the team structure and role of the tank well.I also found it assisted in improving player skill as all the roles were symbiotic and if any component of your team was bad the whole team fell apart.

Much of GW is a cake walk as long as people can c-space and you have a good monk or two.

In conclusion I'd prefer the mechanic to be left out of GW for the most part.Other games already do it and it seems like yet another request to turn GW into what other games already offer while at the same time removing a game play component that makes GW unique and fun to play.
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Old Sep 18, 2008, 02:27 AM // 02:27   #66
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Quote:
Originally Posted by Nude Nira
Basically this is just another I want GW to become WoW thread.

GTFO.
Hah this just proves my point.
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Old Sep 18, 2008, 02:32 AM // 02:32   #67
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I think I'd like them to play the same role as their playing now. If not with a few buffs or tweaks.
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Old Sep 18, 2008, 02:42 AM // 02:42   #68
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I would like a true mmorpg that guildwars 2 will be to have players where they can use skills to "tank/ aggro stuff". I think that the more possibilities the better. Not every character has to be the main tank, they could choose to instead focus on more damage or whatever.

It's kind of like saying their should be no nukers or mages because then all anyone will want is a mage class to do all the damage.

As long as it isn't specifically a tank class (as in pretty much that's all they can do is absorb damage) it should be fine.
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Old Sep 18, 2008, 02:48 AM // 02:48   #69
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Originally Posted by ajc2123
Do you players like Tank roles or do you not even care to see this addition into the game?
This is an advantage that GW has over every single other mmo out there. The old tank and spank is so incredibly over done its pathetic. I'm glad it's not here it makes the game work differently, and better imo. If i wanted tank n spank I'd play one of the other 7 million mmo's that employ it.

A real warrior wears armor and swings a big metal weapon. They do moderate dmg and receive dmg well. Any halfway intelligent 'mob' that is trying to take down your group would NOT go for the hardest to kill member regardless of what obsenities he/she is spewing... thats how it should be.

7 mobs beating on one warrior while the nukers and healer(s) stand back and eat chips and hit a hotkey or 2 is pretty crappy. I bet the warrior is eating chips too, how exciting.

Last edited by Whirlwind; Sep 18, 2008 at 02:54 AM // 02:54..
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Old Sep 18, 2008, 03:20 AM // 03:20   #70
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Quote:
Originally Posted by MercenaryKnight
I would like a true mmorpg that guildwars 2 will be to have players where they can use skills to "tank/ aggro stuff".
Again we get back to my main argument:

Would you expect a player to respond to such skills?

If a player wouldn't respond to them, why should any supposedly intelligent monster?

And why would a non-intelligent monster care when it can't understand the insults in the first place? (To be fair, that non-intelligent monster may not make the connection between the hairless ape waiving their hands and the wounds on their target closing, but that's best represented by modifying the base mechanic than through a goading mechanic.)

Insults may be annoying, but when push comes to shove, I'd much rather attack the target that's actually hurting me, and that I actually have a hope in bringing down.

At best, it would be:

Taunt (0 energy, 1 adrenaline) Enemies in the area are fractionally more likely to choose to attack you over another target of roughly equal priority.

This represents the chance that real people may be more likely to decide to bring down the guy who was throwing insults over somebody equally dangerous that is fighting honorably. But only if it wasn't obviously a stupid thing to do in the first place... which beating on the 'tank' of a tank-and-spank build invariably is.
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Old Sep 18, 2008, 06:30 AM // 06:30   #71
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Whole concept of dedicated tank was imported from other games by immigrants who came from them to GW and could not think beyond "tank prots itself, healer makes red bar go up, nuker nukes.".

Tanking is basically about making bad (easy, predicable & designed to be abused) ai and turning it to game mechanic.
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